Sunday, January 26, 2014

Back in the Game

All right contrary to popular belief I am not dead and not finished playing White Scars.Playing my Ravenwing has given me the itch to build and play with the Scars again.  I am building and working up a couple of lists. The first is

Khan on Moondrakken
Librarian Level 2, Power Axe, Bike
Command Squad Bikes, Apothecary, 2 Meltaguns, 2 x Powerfist & Storm Shield
Full Bike Squad Combi Grav, 2 X Gravguns, MM Attack Bike
Full Bike Squad Combi Grav, 2 X Gravguns, MM Attack Bike
Bike Squad 4 Bikes 2 x Meltaguns, Combi Melta and MM Attack Bike
5 Scouts w/Bolters and Combi Bolter in Land Speeder Storm w/Heavy Flamer
5 Scouts w/Bolters and Combi Bolter
Storm Talon w/TLAC and Skyhammer Missiles
Storm Raven w/TLMM and TLLC

Comes to 1685.  Seems like we are playing a lot of 1750 games so have 65 points more to play with really not sure where I am going to go with it.  Maybe drop the Combi Melta and add a Stalker or Just add a Whirlwind.

I am going to try to be true to the fluff.  No Dreads, No thunderfires (even thought I like them, though not as much in this edition).  I want everything moving.  I am trying Khan.  I really like scout on everything in my Ravenwing Army.  Even with the proliferation of skulls it has been useful if nothing else to use as counter deployment.  I may look to swap him out for a Chapter Master but who knows.  I may find the large bike squads unwieldy and move them down to 5 bikes and an attack bike.

The Ravenwing list I have been using is:
Sammael on Corvex
Librarian Level 1, Bike, Force Staff, Power Field
Command Squad w/Apothecary and Champion, Banner of Devastation
Full Bike Squad w/2 Plasma Guns and Combi Plasma, Multimelta Attack Bike
Full Bike Squad w/2 Melta Guns and Combi Melta, Multimelta Attack Bike
Three Man Bike Squad w/2 Flamers and Multimelta Attack Bike
Vindicator w/Siege Shield
Allied GKs
Henchman Squad 4 w/Bolters and 2 w/Plasma Guns
Storm Raven w/TLLC and TLMM

Just went 3 - 0 with it at one of the local tourneys and playing different variations of it has gotten me itching to play my Scars again.

Monday, November 18, 2013

Its been nice knowing you Khan.... Again!

Sorry, we're going to have to let you go...
The words that Khan never wanted to hear.

At the beginning of 6th edition, I simply stopped taking Kor'sarro Khan in my White Scars army lists because of the change to outflank and reserve rules.  Not being able to leave your entire army in reserve (assuming its not all flyers and bikes) and not being able to assault out of reserve made the ability to outflank not nearly as good as it used to be.  In addition to these rules changes, him being over priced made it simply not worth it.

Insert the new space marine codex....

Monday, November 11, 2013

The 2013 Da Boyz List has been chosen...

The list has been decided. 

As you may remember from my last post, I was discussing two possible alternatives, Salamanders and Iron Hands.  Then began the long process of determining which list was better.  This doesn't even include other combs which I came up which include, Tau, Space Wolves, Eldar, and Dark Angels.  So after numerous discussions with various people, I finally decided on a list. 

Insert modified Iron Hand allies.

White Scars with Iron Hands Allies 1850: V2

Saturday, November 09, 2013

Only TWO more Weeks!

Believe it or not... it is that time again!  Lists for the Da Boyz GT are due this SUNDAY!  Naturally, I have not actually decided what list I want to take, nor do I have all the models ready for the event.  

However with that being said, why not discuss a couple of lists I have been entertaining over the past few weeks to decide which one is better for the event!  

Thursday, November 07, 2013

Do you want allies with that?

Best Friends Forever!
Salamanders, Iron Hands, Space Wolves, Dark Angels, Tau, Imperial Guard, Eldar, Oh MY!  

I am sure that we can all agree that White Scars Chapter Tactics are pretty awesome if you are fielding an army solely comprised of bikes.  However, what happens if you want to try out other play styles or maximize your army's capability?  This is where allies come in.  They can take weaknesses that your list may have and correct them in order to have a more well rounded list. 
So here comes the good news and the bad news... there are way to many effective ally combinations.  Every single combo adds something to the army and can radically change how the list is played.

Tuesday, October 15, 2013

Da Boyz GT 2013 Intital Thoughts

Well it is that time of year again.  I would also like to thank the guys over at the Mandulian Chapel for reminding me that the event it only 5 weeks away.  Looks like I better get a move on with my army construction, painting, and display board! 

So before I begin discussing armies, I would like to give a shout out to all of the guys who throw the event.  Jay, Shaun, Chris, and everyone else who makes it possible, keep up the good work and I look forward to seeing all of you for the 4th year in a row. 

Tuesday, October 08, 2013

Defeating anti-scout tactics

Are You Prepared?

Well you should be!

With the emergency of Khan giving scout to White Scars of all flavors, it is going to be inevitable that players are going to start employing anti-scout tactics to restrict your army.  Tactics reminding players how to defend themselves from scout moves will be up any day now...

Oh wait, never mind: The ever reliable Kirby at 3++ has just posted up an anti-scout article.

In short he identifies numerous strategies which can be used to take the bite out of an army which is seeking to go all out and scout everything first turn.  Tactics include using infiltrators, using scouting units, and using wargear such as servo skulls.  So how do we overcome these tactics?  Well lets take a look at them.

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